using UnityEngine.SceneManagement;
5.2 | 5.3 |
---|---|
Application.LoadLevel("sceneName") Application.LoadLevelAsync("sceneName") | SceneManager.LoadScene("sceneName") SceneManager.LoadSceneAsync("sceneName") |
Application.LoadLevelAdditive("sceneName") | SceneManager.LoadScene("sceneName", LoadSceneMode.Additive) |
Application.loadedLevelName | SceneManager.GetActiveScene().name |