using UnityEngine.SceneManagement;
| 5.2 | 5.3 |
|---|---|
| Application.LoadLevel("sceneName") Application.LoadLevelAsync("sceneName") | SceneManager.LoadScene("sceneName") SceneManager.LoadSceneAsync("sceneName") |
| Application.LoadLevelAdditive("sceneName") | SceneManager.LoadScene("sceneName", LoadSceneMode.Additive) |
| Application.loadedLevelName | SceneManager.GetActiveScene().name |
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