2016년 2월 24일 수요일

Unity 5.3 에서 변경된 사항


using UnityEngine.SceneManagement;

5.25.3
Application.LoadLevel("sceneName")
Application.LoadLevelAsync("sceneName")
SceneManager.LoadScene("sceneName")
SceneManager.LoadSceneAsync("sceneName")
Application.LoadLevelAdditive("sceneName")SceneManager.LoadScene("sceneName", LoadSceneMode.Additive)
Application.loadedLevelNameSceneManager.GetActiveScene().name

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